Experiment 17
Experiment 17 is an exhibition piece designed to inspire curiosity and wonder in the viewer, and to encourage future designers to experiment with chemistry and unusual properties in materials.
The goal of the project was to harness the untapped refractive-index-matching properties of Pyrex glass submerged in glycerine, in order to create a juxtaposition of visibility beside invisibility. The finished piece is an invisible ripple simulation controlled by a cam system, upon pressing the exposed centre ball; concentric circles of glass rise up in sequence, suddenly appearing from under the surface, then disappearing. |
Creative Connections
Creative Connections is a revision/education aid/game that can be used by teachers and students alike, it is customisable for any subject.
The game works on the principle of linking 'silos' of subjects together, encouraging users to make connections outside each given subject. By creating a platform that makes the user generate links that they otherwise wouldn't, it is expected that memory retention of revised subjects will improve.
Working with James Leinster, a senior lecturer in human resources at Nottingham Trent University, we have reached a small run prototype stage in the development of this project, over 30 models were 3D printed, packaged and sent off to various universities that signed up to test the game.
Once feedback and research has been collected, alterations can be made and mass production can start.
The game has been submitted to the 2017 International Educational Game Competition and, as of writing this, has reached the final round.
I will be in Austria in October, presenting the game at the competition. Fingers crossed!
The game works on the principle of linking 'silos' of subjects together, encouraging users to make connections outside each given subject. By creating a platform that makes the user generate links that they otherwise wouldn't, it is expected that memory retention of revised subjects will improve.
Working with James Leinster, a senior lecturer in human resources at Nottingham Trent University, we have reached a small run prototype stage in the development of this project, over 30 models were 3D printed, packaged and sent off to various universities that signed up to test the game.
Once feedback and research has been collected, alterations can be made and mass production can start.
The game has been submitted to the 2017 International Educational Game Competition and, as of writing this, has reached the final round.
I will be in Austria in October, presenting the game at the competition. Fingers crossed!
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